Boost.Asio - 1. Blocking and non-blocking wait with timers - 2020
We need to install boost library on Ubuntu:
$ $ cat /proc/version Linux version 3.11.0-12-generic (buildd@allspice) (gcc version 4.8.1 (Ubuntu/Linaro 4.8.1-10ubuntu7) ) #19-Ubuntu SMP Wed Oct 9 16:20:46 UTC 2013 $ sudo apt-get install libboost-all-dev
Here is the list of installed boost libraries:
libboost_atomic libboost_chrono libboost_context libboost_date_time libboost_filesystem libboost_graph_parallel libboost_graph libboost_iostreams libboost_locale libboost_math_c99f libboost_math_c99l libboost_math_c99 libboost_math_tr1f libboost_math_tr1l libboost_math_tr1 libboost_mpi_python-py27 libboost_mpi_python-py33 libboost_mpi_python libboost_mpi libboost_prg_exec_monitor libboost_program_options libboost_python-py27 libboost_python-py33 libboost_python libboost_random libboost_regex libboost_serialization libboost_signals libboost_system libboost_thread libboost_timer libboost_unit_test_framework libboost_wave libboost_wserialization
The timer is used in the following examples since it does not require any knowledge about network programming compared to the other I/O objects provided by asio.
The asio classes can be used by including the asio.hpp header file.
The following example will print out "Blocking wait()..." in 0, 1, 2, 3, and 4 second intervals by using a timer synchronously. That is, the call to wait() will not return until the timer has expired.
#include <iostream> #include <boost/asio.hpp> #include <boost/date_time/posix_time/posix_time.hpp> int main() { boost::asio::io_service io; for(int i = 0; i < 5; i++) { boost::asio::deadline_timer timer(io, boost::posix_time::seconds(i)); timer.wait(); std::cout << "Blocking wait(): " << i << " second-wait\n"; } return 0; }
Here is the code: sync_timer.cpp.
Makefile looks like this:
sync_timer: sync_timer.o g++ -o sync_timer sync_timer.o -lboost_system -lboost_thread -lpthread sync_timer.o: sync_timer.cpp g++ -c sync_timer.cpp clean: rm -f *.o sync_timer
Output:
$ make g++ -c sync_timer.cpp g++ -o sync_timer sync_timer.o -L /usr/lib -lboost_system -lboost_thread -lpthread $ ./sync_timer Blocking wait(): 0 second-wait Blocking wait(): 1 second-wait Blocking wait(): 2 second-wait Blocking wait(): 3 second-wait Blocking wait(): 4 second-wait
- To use timers, the Boost.Date_Time header file is included.
- We declared an io_service object io:
boost::asio::io_service io;
- we declared an object of type boost::asio::deadline_timer.
- The asio classes that provide I/O (in this case timer) take a reference to an io_service as their first argument. The second argument sets the timer to expire in i seconds.
boost::asio::deadline_timer t(io, boost::posix_time::seconds(i));
- We used a blocking wait on the timer. In other words, the call to deadline_timer::wait() will not return until the timer has expired.
The following code demonstrates how to use asio's asynchronous callback functionality and how to perform an asynchronous wait on the timer.
#include <iostream> #include <boost/asio.hpp> #include <boost/date_time/posix_time/posix_time.hpp> void work_for_io_service(const boost::system::error_code& /*e*/) { std::cout << "Non-blocking wait() \n"; } int main() { boost::asio::io_service io; boost::asio::deadline_timer timer(io, boost::posix_time::seconds(5)); // work_for_io_service() will be called // when async operation (async_wait()) finishes // note: Though the async_wait() immediately returns // but the callback function will be called when time expires timer.async_wait(&work;_for_io_service); std::cout << " If we see this before the callback function, we know async_wait() returns immediately.\n This confirms async_wait() is non-blocking call!\n"; // the callback function, work_for_io_service(), will be called // from the thread where io.run() is running. io.run(); return 0; }
Here is the code: async_timer.cpp.
When we use boost.asio for asynchronous data processing, we're relying on I/O services and I/O objects. While the I/O services abstract operating system interfaces that allow asynchronous data processing, the I/O objects are used to initiate certain operations such as boost::asio::io_service::run().
While it would be possible to call a function that returns after five seconds, an asynchronous operation is started with asio by calling the method async_wait() and passing the name of the handler function (work_for_io_service()) as its single argument.
Note that only the name of the handler function is passed but the function itself is not called.
The advantage of async_wait() is that the function call returns immediately instead of waiting five seconds. Once the time expires, the function provided as the argument is called accordingly. The application thus can execute other operations after calling async_wait() instead of just blocking.
That's why we call async_wait() non-blocking compared to the blocking wait() we used in the previous section where the execution flow should be blocked until a certain operation has finished.
While looking at the source code of the above example, it can be noticed that after the call to async_wait(), a method named run() is called on the I/O service. This is mandatory since control needs to be taken over by the operating system in order to call the callback handler function after five seconds.
The asio library provides a guarantee that callback handlers will only be called from threads that are currently calling io_service::run(). Therefore unless the io_service::run() function is called the callback for the asynchronous wait completion will never be invoked.
The io_service::run() function will also continue to run while there is still "work" to do. In this example, the work is the asynchronous wait on the timer, so the call will not return until the timer has expired and the callback has completed.
While async_wait() starts an asynchronous operation and returns immediately, run() actually blocks. Execution therefore stops at the call of run(). However, many operating systems support asynchronous operations via a blocking function only. The following example demonstrates why this limitations is typically not an issue.
As discussed at the end of the last section, while the async_wait() starts an asynchronous operation and returns immediately, run() actually blocks. Therefore, the execution stops at the call of run().
The example below is using two I/O objects of type boost::asio::deadline_timer. The first I/O object expires after five seconds while the second one after ten seconds. After each period has elapsed, the functions work_for_io_service() and work_for_io_service_10() will be called.
#include <iostream> #include <boost/asio.hpp> #include <boost/date_time/posix_time/posix_time.hpp> void work_for_io_service(const boost::system::error_code& /*e*/) { std::cout << "Non-blocking wait() 5 sec \n"; } void work_for_io_service_10(const boost::system::error_code& /*e*/) { std::cout << "Non-blocking wait() 10 sec \n"; } int main() { boost::asio::io_service io; boost::asio::deadline_timer timer(io, boost::posix_time::seconds(5)); boost::asio::deadline_timer timer_10(io, boost::posix_time::seconds(10)); timer.async_wait(&work;_for_io_service); timer_10.async_wait(&work;_for_io_service_10); io.run(); return 0; }
Here is the code: async_timer2.cpp.
Output:
$ ./async_timer2 Non-blocking wait() 5 sec Non-blocking wait() 10 sec
As previously mentioned, the run() function practically blocks execution, and passing the control to the OS which takes over the asynchronous processing. With the aid of the OS, the two callback functions are called after 5 seconds and 10 seconds, respectively.
It may seem strange that asynchronous processing requires calling the blocking run() method. However, since the application needs to be prevented from terminating, this does actually not pose any issue. If the run() would not block, main() would actually finish prematurely and thus terminate the application. If execution of the application should not be blocked, run() should be called within a new thread since it naturally blocks the current thread only.
Once all asynchronous operations of the particular I/O service have been completed, controls is returned back to the run() method which simply returns the application terminates once all the timers expire.
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