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Design Patterns - Facade Pattern

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Facade Pattern

Intent
Provide a unified interface to a set of interfaces in a subsystem. Facade defines a higher-level interface that makes the subsystem easier to use.




facade_pattern

Façade pattern is different from adapter pattern because façade simplifies a class structure while adapter keeps the same class structure.

The Façade pattern is a way to structure our API into subsystems to reduce ever growing size and complexity of interfaces of API.

Here is an example code:

#include <iostream>

// Subsystem 1
class SubSystemOne
{
public:
	void MethodOne(){ std::cout << "SubSystem 1" << std::endl; };
};

// Subsystem 2
class SubSystemTwo
{
public:
	void MethodTwo(){ std::cout << "SubSystem 2" << std::endl; };
};

// Subsystem 3 
class SubSystemThree
{
public:
	void MethodThree(){ std::cout << "SubSystem 3" << std::endl; }
};


// Facade
class Facade
{
public:
    Facade()
    {
	pOne = new SubSystemOne();
	pTwo = new SubSystemTwo();
	pThree = new SubSystemThree();
    }

    void MethodA()
    {
	std::cout << "Facade::MethodA" << std::endl;
	pOne->MethodOne();
	pTwo->MethodTwo();
    }

    void MethodB()
    {
	std::cout << "Facade::MethodB" << std::endl;
	pTwo->MethodTwo();
	pThree->MethodThree();
    }

private:
    SubSystemOne *pOne;
    SubSystemTwo *pTwo;
    SubSystemThree *pThree;
};

int main()
{
    Facade *pFacade = new Facade();

    pFacade->MethodA();
    pFacade->MethodB();

    return 0;
}

Output is:

Facade::MethodA
SubSystemOne: 1
SubSystem 2
Facade::MethodB
SubSystem 2
SubSystem 3


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List of Design Patterns



Introduction

Abstract Factory Pattern

Adapter Pattern

Bridge Pattern

Chain of Responsibility

Command Pattern

Composite Pattern

Decorator Pattern

Delegation

Dependency Injection(DI) and Inversion of Control(IoC)

Façade Pattern

Factory Method

Model View Controller (MVC) Pattern

Observer Pattern

Prototype Pattern

Proxy Pattern

Singleton Pattern

Strategy Pattern

Template Method Pattern

Sponsor Open Source development activities and free contents for everyone.

Thank you.

- K Hong







C++ Tutorials

C++ Home

Algorithms & Data Structures in C++ ...

Application (UI) - using Windows Forms (Visual Studio 2013/2012)

auto_ptr

Binary Tree Example Code

Blackjack with Qt

Boost - shared_ptr, weak_ptr, mpl, lambda, etc.

Boost.Asio (Socket Programming - Asynchronous TCP/IP)...

Classes and Structs

Constructor

C++11(C++0x): rvalue references, move constructor, and lambda, etc.

C++ API Testing

C++ Keywords - const, volatile, etc.

Debugging Crash & Memory Leak

Design Patterns in C++ ...

Dynamic Cast Operator

Eclipse CDT / JNI (Java Native Interface) / MinGW

Embedded Systems Programming I - Introduction

Embedded Systems Programming II - gcc ARM Toolchain and Simple Code on Ubuntu and Fedora

Embedded Systems Programming III - Eclipse CDT Plugin for gcc ARM Toolchain

Exceptions

Friend Functions and Friend Classes

fstream: input & output

Function Overloading

Functors (Function Objects) I - Introduction

Functors (Function Objects) II - Converting function to functor

Functors (Function Objects) - General



Git and GitHub Express...

GTest (Google Unit Test) with Visual Studio 2012

Inheritance & Virtual Inheritance (multiple inheritance)

Libraries - Static, Shared (Dynamic)

Linked List Basics

Linked List Examples

make & CMake

make (gnu)

Memory Allocation

Multi-Threaded Programming - Terminology - Semaphore, Mutex, Priority Inversion etc.

Multi-Threaded Programming II - Native Thread for Win32 (A)

Multi-Threaded Programming II - Native Thread for Win32 (B)

Multi-Threaded Programming II - Native Thread for Win32 (C)

Multi-Threaded Programming II - C++ Thread for Win32

Multi-Threaded Programming III - C/C++ Class Thread for Pthreads

MultiThreading/Parallel Programming - IPC

Multi-Threaded Programming with C++11 Part A (start, join(), detach(), and ownership)

Multi-Threaded Programming with C++11 Part B (Sharing Data - mutex, and race conditions, and deadlock)

Multithread Debugging

Object Returning

Object Slicing and Virtual Table

OpenCV with C++

Operator Overloading I

Operator Overloading II - self assignment

Pass by Value vs. Pass by Reference

Pointers

Pointers II - void pointers & arrays

Pointers III - pointer to function & multi-dimensional arrays

Preprocessor - Macro

Private Inheritance

Python & C++ with SIP

(Pseudo)-random numbers in C++

References for Built-in Types

Socket - Server & Client

Socket - Server & Client 2

Socket - Server & Client 3

Socket - Server & Client with Qt (Asynchronous / Multithreading / ThreadPool etc.)

Stack Unwinding

Standard Template Library (STL) I - Vector & List

Standard Template Library (STL) II - Maps

Standard Template Library (STL) II - unordered_map

Standard Template Library (STL) II - Sets

Standard Template Library (STL) III - Iterators

Standard Template Library (STL) IV - Algorithms

Standard Template Library (STL) V - Function Objects

Static Variables and Static Class Members

String

String II - sstream etc.

Taste of Assembly

Templates

Template Specialization

Template Specialization - Traits

Template Implementation & Compiler (.h or .cpp?)

The this Pointer

Type Cast Operators

Upcasting and Downcasting

Virtual Destructor & boost::shared_ptr

Virtual Functions



Programming Questions and Solutions ↓

Strings and Arrays

Linked List

Recursion

Bit Manipulation

Small Programs (string, memory functions etc.)

Math & Probability

Multithreading

140 Questions by Google



Qt 5 EXPRESS...

Win32 DLL ...

Articles On C++

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Go Tutorial

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