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HelloWorld

Calling code in an external package & go.mod / go.sum files

Workspaces

Workspaces II

Visual Studio Code

Data Types and Variables

byte and rune

Packages

Functions

Arrays and Slices

A function taking and returning a slice

Conditionals

Loops

Maps

Range

Pointers

Closures and Anonymous Functions

Structs and receiver methods

Value or Pointer Receivers

Interfaces

Web Application Part 0 (Introduction)

Web Application Part 1 (Basic)

Web Application Part 2 (Using net/http)

Web Application Part 3 (Adding "edit" capability)

Web Application Part 4 (Handling non-existent pages and saving pages)

Web Application Part 5 (Error handling and template caching)

Web Application Part 6 (Validating the title with a regular expression)

Web Application Part 7 (Function Literals and Closures)

Building Docker image and deploying Go application to a Kubernetes cluster (minikube)

Serverless Framework (Serverless Application Model-SAM)

Serverless Web API with AWS Lambda

Arrays vs Slices with an array left rotation sample

Variadic Functions

Goroutines

Channels ("<-")

Channels ("<-") with Select

Channels ("<-") with worker pools

Defer

GoLang Panic and Recover

String Formatting

JSON

SQLite

Modules 0: Using External Go Modules from GitHub

Modules 1 (Creating a new module)

Modules 2 (Adding Dependencies)

AWS SDK for Go (S3 listing)

Linked List

Binary Search Tree (BST) Part 1 (Tree/Node structs with insert and print functions)

Go Application Authentication I (BasicAuth, Bearer-Token-Based Authentication)

Go Application Authentication II (JWT Authentication)


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C++ Tutorials

C++ Home

Algorithms & Data Structures in C++ ...

Application (UI) - using Windows Forms (Visual Studio 2013/2012)

auto_ptr

Binary Tree Example Code

Blackjack with Qt

Boost - shared_ptr, weak_ptr, mpl, lambda, etc.

Boost.Asio (Socket Programming - Asynchronous TCP/IP)...

Classes and Structs

Constructor

C++11(C++0x): rvalue references, move constructor, and lambda, etc.

C++ API Testing

C++ Keywords - const, volatile, etc.

Debugging Crash & Memory Leak

Design Patterns in C++ ...

Dynamic Cast Operator

Eclipse CDT / JNI (Java Native Interface) / MinGW

Embedded Systems Programming I - Introduction

Embedded Systems Programming II - gcc ARM Toolchain and Simple Code on Ubuntu and Fedora

Embedded Systems Programming III - Eclipse CDT Plugin for gcc ARM Toolchain

Exceptions

Friend Functions and Friend Classes

fstream: input & output

Function Overloading

Functors (Function Objects) I - Introduction

Functors (Function Objects) II - Converting function to functor

Functors (Function Objects) - General



Git and GitHub Express...

GTest (Google Unit Test) with Visual Studio 2012

Inheritance & Virtual Inheritance (multiple inheritance)

Libraries - Static, Shared (Dynamic)

Linked List Basics

Linked List Examples

make & CMake

make (gnu)

Memory Allocation

Multi-Threaded Programming - Terminology - Semaphore, Mutex, Priority Inversion etc.

Multi-Threaded Programming II - Native Thread for Win32 (A)

Multi-Threaded Programming II - Native Thread for Win32 (B)

Multi-Threaded Programming II - Native Thread for Win32 (C)

Multi-Threaded Programming II - C++ Thread for Win32

Multi-Threaded Programming III - C/C++ Class Thread for Pthreads

MultiThreading/Parallel Programming - IPC

Multi-Threaded Programming with C++11 Part A (start, join(), detach(), and ownership)

Multi-Threaded Programming with C++11 Part B (Sharing Data - mutex, and race conditions, and deadlock)

Multithread Debugging

Object Returning

Object Slicing and Virtual Table

OpenCV with C++

Operator Overloading I

Operator Overloading II - self assignment

Pass by Value vs. Pass by Reference

Pointers

Pointers II - void pointers & arrays

Pointers III - pointer to function & multi-dimensional arrays

Preprocessor - Macro

Private Inheritance

Python & C++ with SIP

(Pseudo)-random numbers in C++

References for Built-in Types

Socket - Server & Client

Socket - Server & Client 2

Socket - Server & Client 3

Socket - Server & Client with Qt (Asynchronous / Multithreading / ThreadPool etc.)

Stack Unwinding

Standard Template Library (STL) I - Vector & List

Standard Template Library (STL) II - Maps

Standard Template Library (STL) II - unordered_map

Standard Template Library (STL) II - Sets

Standard Template Library (STL) III - Iterators

Standard Template Library (STL) IV - Algorithms

Standard Template Library (STL) V - Function Objects

Static Variables and Static Class Members

String

String II - sstream etc.

Taste of Assembly

Templates

Template Specialization

Template Specialization - Traits

Template Implementation & Compiler (.h or .cpp?)

The this Pointer

Type Cast Operators

Upcasting and Downcasting

Virtual Destructor & boost::shared_ptr

Virtual Functions



Programming Questions and Solutions ↓

Strings and Arrays

Linked List

Recursion

Bit Manipulation

Small Programs (string, memory functions etc.)

Math & Probability

Multithreading

140 Questions by Google



Qt 5 EXPRESS...

Win32 DLL ...

Articles On C++

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Go Tutorial

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