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GoLang Tutorial - Modules 1 (Creating a new module)

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Introduction

This post is an introduction to the basic operations needed to get started using modules.

A module is a collection of Go packages stored in a file tree with a go.mod file at its root. The go.mod file defines the module's module path, which is also the import path used for the root directory, and its dependency requirements, which are the other modules needed for a successful build. Each dependency requirement is written as a module path and a specific semantic version.

Starting from Go 1.13, module mode will be the default for all development.

Go code is grouped into packages, and packages are grouped into modules. Our module specifies dependencies needed to run our code, including the Go version and the set of other modules it requires.

Sourcing one module per repository:

Packages_Modules.png

Sourcing multiple modules per repository:

Packages_Multiple_Modules.png




Creating a new module

Here is the file structure we're going to produce:

Hello_Greetings_Tree.png

Let's create a new module.

First, we want to create a new, empty directory, greetings, cd into that directory:

$ mkdir greetings
$ cd greetings    

Run the go mod init command, giving it the module path -- here, use example/greetings:

$ go mod init example/greetings 
go: creating new go.mod: module example/greetings

The go mod init command creates a go.mod file to track code's dependencies. So far, the file includes only the name of module and the supported Go version. But as we add dependencies, the go.mod file will list the versions our code depends on. This keeps builds reproducible and gives us direct control over which module versions to use.

greetings.go:

package greetings

import "fmt"

// Hello returns a greeting for the named person.
func Hello(name string) string {
    // Return a greeting that embeds the name in a message.
    message := fmt.Sprintf("Hi, %v. Welcome!", name)
    return message
}    

In Go, a function whose name starts with a capital letter can be called by a function not in the same package. This is known in Go as an exported name.

In Go, the := operator is a shortcut for declaring and initializing a variable in one line, but we might have written the line as the following:

var message string
message = fmt.Sprintf("Hi, %v. Welcome!", name)    











Go Tutorial


  1. GoLang Tutorial - HelloWorld
  2. Calling code in an external package & go.mod / go.sum files
  3. Workspaces
  4. Workspaces II
  5. Visual Studio Code
  6. Data Types and Variables
  7. byte and rune
  8. Packages
  9. Functions
  10. Arrays and Slices
  11. A function taking and returning a slice
  12. Conditionals
  13. Loops
  14. Maps
  15. Range
  16. Pointers
  17. Closures and Anonymous Functions
  18. Structs and receiver methods
  19. Value or Pointer Receivers
  20. Interfaces
  21. Web Application Part 0 (Introduction)
  22. Web Application Part 1 (Basic)
  23. Web Application Part 2 (Using net/http)
  24. Web Application Part 3 (Adding "edit" capability)
  25. Web Application Part 4 (Handling non-existent pages and saving pages)
  26. Web Application Part 5 (Error handling and template caching)
  27. Web Application Part 6 (Validating the title with a regular expression)
  28. Web Application Part 7 (Function Literals and Closures)
  29. Building Docker image and deploying Go application to a Kubernetes cluster (minikube)
  30. Serverless Framework (Serverless Application Model-SAM)
  31. Serverless Web API with AWS Lambda
  32. Arrays vs Slices with an array left rotation sample
  33. Variadic Functions
  34. Goroutines
  35. Channels ("<-")
  36. Channels ("<-") with Select
  37. Channels ("<-") with worker pools
  38. Defer
  39. GoLang Panic and Recover
  40. String Formatting
  41. JSON
  42. SQLite
  43. Modules 0: Using External Go Modules from GitHub
  44. Modules 1 (Creating a new module)
  45. Modules 2 (Adding Dependencies)
  46. AWS SDK for Go (S3 listing)
  47. Linked List
  48. Binary Search Tree (BST) Part 1 (Tree/Node structs with insert and print functions)
  49. Go Application Authentication I (BasicAuth, Bearer-Token-Based Authentication)
  50. Go Application Authentication II (JWT Authentication)




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Go Tutorial



HelloWorld

Calling code in an external package & go.mod / go.sum files

Workspaces

Workspaces II

Visual Studio Code

Data Types and Variables

byte and rune

Packages

Functions

Arrays and Slices

A function taking and returning a slice

Conditionals

Loops

Maps

Range

Pointers

Closures and Anonymous Functions

Structs and receiver methods

Value or Pointer Receivers

Interfaces

Web Application Part 0 (Introduction)

Web Application Part 1 (Basic)

Web Application Part 2 (Using net/http)

Web Application Part 3 (Adding "edit" capability)

Web Application Part 4 (Handling non-existent pages and saving pages)

Web Application Part 5 (Error handling and template caching)

Web Application Part 6 (Validating the title with a regular expression)

Web Application Part 7 (Function Literals and Closures)

Building Docker image and deploying Go application to a Kubernetes cluster (minikube)

Serverless Framework (Serverless Application Model-SAM)

Serverless Web API with AWS Lambda

Arrays vs Slices with an array left rotation sample

Variadic Functions

Goroutines

Channels ("<-")

Channels ("<-") with Select

Channels ("<-") with worker pools

Defer

GoLang Panic and Recover

String Formatting

JSON

SQLite

Modules 0: Using External Go Modules from GitHub

Modules 1 (Creating a new module)

Modules 2 (Adding Dependencies)

AWS SDK for Go (S3 listing)

Linked List

Binary Search Tree (BST) Part 1 (Tree/Node structs with insert and print functions)

Go Application Authentication I (BasicAuth, Bearer-Token-Based Authentication)

Go Application Authentication II (JWT Authentication)


Sponsor Open Source development activities and free contents for everyone.

Thank you.

- K Hong








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Multi-Threaded Programming with C++11 Part A (start, join(), detach(), and ownership)

Multi-Threaded Programming with C++11 Part B (Sharing Data - mutex, and race conditions, and deadlock)

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Standard Template Library (STL) II - Sets

Standard Template Library (STL) III - Iterators

Standard Template Library (STL) IV - Algorithms

Standard Template Library (STL) V - Function Objects

Static Variables and Static Class Members

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String II - sstream etc.

Taste of Assembly

Templates

Template Specialization

Template Specialization - Traits

Template Implementation & Compiler (.h or .cpp?)

The this Pointer

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Virtual Functions



Programming Questions and Solutions ↓

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Bit Manipulation

Small Programs (string, memory functions etc.)

Math & Probability

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140 Questions by Google



Qt 5 EXPRESS...

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