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GoLang Tutorial - Data Types and Variables

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Data Types

DataTypes.png




Variables

Let's change the "hello.go" so that it uses a variable:

package main

import "fmt"

func main() {
  var x string = "Hello World"
  fmt.Println(x)
}

Notice that the string literal from the original program still appears in this program, but rather than send it directly to the Println function we assign it to a variable instead. Variables in Go are created by first using the var keyword, then specifying the variable name (x), the type (string) and finally assigning a value, "Hello World" to the variable.

Note also that we can skip the type string:

var x = "Hello World"

We can split the declaration and definition, and that works as well:

var x string
x = "Hello World"

We get an error if a variable is not used after being defined:

variable_not_used_error.png

Let's try int type:

package main

import "fmt"

func main() {
	var x = "Hello World "
	var year int = 2019
	fmt.Println(x, year)
}

Output:

Hello World  2019

Again, the go can infer the type, we do not have to explicitly specify the type. So, we can write the code without int:

var year = 2019





Printing the type of a Variable

We can print out the types of variables using Printf() and %T:

printing_types.png

Output:

$ go run type.go
Type: string, value: Hello World
Type: int, value: 2023
Type: int32, value: 2024    





Short variable declarations

"Inside" a function, the := short assignment statement can be used in place of a var declaration with implicit type:

package main

import "fmt"

func main() {
	var i, j int = 1, 2
	k := 3
	c, python, java := true, false, "no!"

	fmt.Println(i, j, k, c, python, java)
	fmt.Printf("%T %T %T %T %T %T\n", i, j, k, c, python, java)
}

Output:

1 2 3 true false no!
int int int bool bool string

However, outside a function, every statement begins with a keyword (var, func, and so on) and so the := construct is not available, and we'll get an error:

short_variable_outside_a_function.png

We can't use it twice:

legal := 42
legal := 42 // <-- error

That's because, := introduces "a new variable", using it twice does not redeclare a second variable, so it's illegal.


package main

import "fmt"

var foo int = 34

func main() {
	foo := 42 // <-- legal
	foo = 314 // <-- legal
	fmt.Println(foo)
}

Here, foo := 42 is legal, because, it redeclares foo in some() func's scope. Also, foo = 314 is legal, because, it just reassigns a new value to foo.




Go Tutorial


  1. GoLang Tutorial - HelloWorld
  2. Calling code in an external package & go.mod / go.sum files
  3. Workspaces
  4. Workspaces II
  5. Visual Studio Code
  6. Data Types and Variables
  7. byte and rune
  8. Packages
  9. Functions
  10. Arrays and Slices
  11. A function taking and returning a slice
  12. Conditionals
  13. Loops
  14. Maps
  15. Range
  16. Pointers
  17. Closures and Anonymous Functions
  18. Structs and receiver methods
  19. Value or Pointer Receivers
  20. Interfaces
  21. Web Application Part 0 (Introduction)
  22. Web Application Part 1 (Basic)
  23. Web Application Part 2 (Using net/http)
  24. Web Application Part 3 (Adding "edit" capability)
  25. Web Application Part 4 (Handling non-existent pages and saving pages)
  26. Web Application Part 5 (Error handling and template caching)
  27. Web Application Part 6 (Validating the title with a regular expression)
  28. Web Application Part 7 (Function Literals and Closures)
  29. Building Docker image and deploying Go application to a Kubernetes cluster (minikube)
  30. Serverless Framework (Serverless Application Model-SAM)
  31. Serverless Web API with AWS Lambda
  32. Arrays vs Slices with an array left rotation sample
  33. Variadic Functions
  34. Goroutines
  35. Channels ("<-")
  36. Channels ("<-") with Select
  37. Channels ("<-") with worker pools
  38. Defer
  39. GoLang Panic and Recover
  40. String Formatting
  41. JSON
  42. SQLite
  43. Modules 0: Using External Go Modules from GitHub
  44. Modules 1 (Creating a new module)
  45. Modules 2 (Adding Dependencies)
  46. AWS SDK for Go (S3 listing)
  47. Linked List
  48. Binary Search Tree (BST) Part 1 (Tree/Node structs with insert and print functions)
  49. Go Application Authentication I (BasicAuth, Bearer-Token-Based Authentication)
  50. Go Application Authentication II (JWT Authentication)




Ph.D. / Golden Gate Ave, San Francisco / Seoul National Univ / Carnegie Mellon / UC Berkeley / DevOps / Deep Learning / Visualization

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Sponsor Open Source development activities and free contents for everyone.

Thank you.

- K Hong







Go Tutorial



HelloWorld

Calling code in an external package & go.mod / go.sum files

Workspaces

Workspaces II

Visual Studio Code

Data Types and Variables

byte and rune

Packages

Functions

Arrays and Slices

A function taking and returning a slice

Conditionals

Loops

Maps

Range

Pointers

Closures and Anonymous Functions

Structs and receiver methods

Value or Pointer Receivers

Interfaces

Web Application Part 0 (Introduction)

Web Application Part 1 (Basic)

Web Application Part 2 (Using net/http)

Web Application Part 3 (Adding "edit" capability)

Web Application Part 4 (Handling non-existent pages and saving pages)

Web Application Part 5 (Error handling and template caching)

Web Application Part 6 (Validating the title with a regular expression)

Web Application Part 7 (Function Literals and Closures)

Building Docker image and deploying Go application to a Kubernetes cluster (minikube)

Serverless Framework (Serverless Application Model-SAM)

Serverless Web API with AWS Lambda

Arrays vs Slices with an array left rotation sample

Variadic Functions

Goroutines

Channels ("<-")

Channels ("<-") with Select

Channels ("<-") with worker pools

Defer

GoLang Panic and Recover

String Formatting

JSON

SQLite

Modules 0: Using External Go Modules from GitHub

Modules 1 (Creating a new module)

Modules 2 (Adding Dependencies)

AWS SDK for Go (S3 listing)

Linked List

Binary Search Tree (BST) Part 1 (Tree/Node structs with insert and print functions)

Go Application Authentication I (BasicAuth, Bearer-Token-Based Authentication)

Go Application Authentication II (JWT Authentication)


Sponsor Open Source development activities and free contents for everyone.

Thank you.

- K Hong








C++ Tutorials

C++ Home

Algorithms & Data Structures in C++ ...

Application (UI) - using Windows Forms (Visual Studio 2013/2012)

auto_ptr

Binary Tree Example Code

Blackjack with Qt

Boost - shared_ptr, weak_ptr, mpl, lambda, etc.

Boost.Asio (Socket Programming - Asynchronous TCP/IP)...

Classes and Structs

Constructor

C++11(C++0x): rvalue references, move constructor, and lambda, etc.

C++ API Testing

C++ Keywords - const, volatile, etc.

Debugging Crash & Memory Leak

Design Patterns in C++ ...

Dynamic Cast Operator

Eclipse CDT / JNI (Java Native Interface) / MinGW

Embedded Systems Programming I - Introduction

Embedded Systems Programming II - gcc ARM Toolchain and Simple Code on Ubuntu and Fedora

Embedded Systems Programming III - Eclipse CDT Plugin for gcc ARM Toolchain

Exceptions

Friend Functions and Friend Classes

fstream: input & output

Function Overloading

Functors (Function Objects) I - Introduction

Functors (Function Objects) II - Converting function to functor

Functors (Function Objects) - General



Git and GitHub Express...

GTest (Google Unit Test) with Visual Studio 2012

Inheritance & Virtual Inheritance (multiple inheritance)

Libraries - Static, Shared (Dynamic)

Linked List Basics

Linked List Examples

make & CMake

make (gnu)

Memory Allocation

Multi-Threaded Programming - Terminology - Semaphore, Mutex, Priority Inversion etc.

Multi-Threaded Programming II - Native Thread for Win32 (A)

Multi-Threaded Programming II - Native Thread for Win32 (B)

Multi-Threaded Programming II - Native Thread for Win32 (C)

Multi-Threaded Programming II - C++ Thread for Win32

Multi-Threaded Programming III - C/C++ Class Thread for Pthreads

MultiThreading/Parallel Programming - IPC

Multi-Threaded Programming with C++11 Part A (start, join(), detach(), and ownership)

Multi-Threaded Programming with C++11 Part B (Sharing Data - mutex, and race conditions, and deadlock)

Multithread Debugging

Object Returning

Object Slicing and Virtual Table

OpenCV with C++

Operator Overloading I

Operator Overloading II - self assignment

Pass by Value vs. Pass by Reference

Pointers

Pointers II - void pointers & arrays

Pointers III - pointer to function & multi-dimensional arrays

Preprocessor - Macro

Private Inheritance

Python & C++ with SIP

(Pseudo)-random numbers in C++

References for Built-in Types

Socket - Server & Client

Socket - Server & Client 2

Socket - Server & Client 3

Socket - Server & Client with Qt (Asynchronous / Multithreading / ThreadPool etc.)

Stack Unwinding

Standard Template Library (STL) I - Vector & List

Standard Template Library (STL) II - Maps

Standard Template Library (STL) II - unordered_map

Standard Template Library (STL) II - Sets

Standard Template Library (STL) III - Iterators

Standard Template Library (STL) IV - Algorithms

Standard Template Library (STL) V - Function Objects

Static Variables and Static Class Members

String

String II - sstream etc.

Taste of Assembly

Templates

Template Specialization

Template Specialization - Traits

Template Implementation & Compiler (.h or .cpp?)

The this Pointer

Type Cast Operators

Upcasting and Downcasting

Virtual Destructor & boost::shared_ptr

Virtual Functions



Programming Questions and Solutions ↓

Strings and Arrays

Linked List

Recursion

Bit Manipulation

Small Programs (string, memory functions etc.)

Math & Probability

Multithreading

140 Questions by Google



Qt 5 EXPRESS...

Win32 DLL ...

Articles On C++

What's new in C++11...

C++11 Threads EXPRESS...

Go Tutorial

OpenCV...








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